jueves, 28 de marzo de 2019

Katie's Amazing World: A Minecraft Birthday Party

By Angie

Note: Here's our first special THROWBACK THURSDAY!
(In which I finish and post a draft of an article I started a couple years ago! This party was thrown in 2012, but my kids STILL love and play Minecraft daily so I felt it would be worth sharing. Enjoy!)


I previously wrote an article about bringing your favorite games and video game characters to life in party form: "How to Throw a Great Character Game Party", and this time we took on the kids' favorite open-world creative game Minecraft! Here's the basics of how we did it broken down into the 4 essential steps:

Decorate!


The first step to any party or event is to set the mood, and in this case we wanted a fun Minecraft feel, with the block-y pixel charm, and since it was a party for 7 year olds (some of whom might not be familiar with the game) we wanted it to feel fun and accessible as well. Katie was all in on making decorations, and had some help from a friend before the party. This was great to have the girls set on this task while we were busy with other preparations..


Steve-heads and Creepers were an easy choice as they were easily recognizable as Minecraft, and relatively easy to make.


We used the Steve-heads and Creepers to decorate our favorite Happy Birthday banner (with some lights to draw attention to their handiwork!)


While the girls were lining the house with Steve's, creepers, and other blocks, we set to work on making another Minecraft staple: the Crafting Table. We wanted something that served as a decoration and also was part of the activities part of the party, so we printed out some patterns which were used in some of the crafts and had them stewn about the table.


Build! 


Building is such a core part of the Minecraft experience, we knew we had to come up with ways for the kids to build stuff at the party if we wanted to capture that Minecraft feel. Because of their age, "melty" beads (also called Pearler Beads) seemed like a great fit for a craft project. They were bright, colorful, presented lots of options for following patterns, and are just really fun!


Some of the kids made their creations without help, but we had adults standing by for crafting assistance. We also had keychain loops to turn the finished product into something that could be hung off of a backpack zipper of otherwise displayed. 


We also had paper available for collaging, as Pearler beads require a lot of manual dexterity (and patience) and we had some younger kids at the party, so we wanted to make sure there was something they could craft with the patterns as well. 


Even the older kids got into the crafting, and we saw some really elaborate creations made throughout the course of the party. Of course there was a Diamond Sword, the pinnacle of Minecraft weaponry. 



Play!

Immersion into a world is one of the best parts of gaming, so we also wanted to make sure there was a way for the kids to jump into the Minecraft world and play the role of the survivor, striving to build a life and drive back the bad guys. Our first goal was to make some bad guys, and of course some weapons with which to fight them!


"Do you like my sword-sword-sword? My diamond sword-sword! You cannot afford-afford, afford my diamond sword-sword"! You've all seen that video, right? My kids sang that for months. Anyhow, back to the party!


We made a Ghast pinata, and a Diamond Sword and a Diamond Pickaxe with which to break it open, and the kids were beyond excited to take their turns attacks the "mob" and of course hoping for candy! (They all used the sword though, who wants to fight a mob with a pickaxe? What were we thinking?)


To simulate the survival and build aspect, we filled our house with cardboard boxes for the kids to use as building blocks. They created houses, castles, forts, walls, and many other things (to inevitably knock down and rebuild!). If the party hadn't been in November in Oregon (both cold AND raining) this part would DEFINITELY have been outside! 


We also had a few computers and the Xbox set up where you could actually PLAY Minecraft, but the kids were so busy with the party activities they only got used by the cousins before and affter the actual party. But you can see that lure...



Eat!


Of course, all heroes need to eat. Much like decorates, food can help set the feel for a party. We decided to go all in on the blocks and do all cube foods, then let the kids have the fun of playing with their food AND building some more! One of the challenges was finding foods that could be cubed and could at least sort of be eaten together. Our menu consisted of fruits, veggies, cheeses, crackers, and breads, all of which are favorite snack foods for busy kids. We also did our best to replicate the Minecraft cake that you can craft in the game, which scored bonus points with the birthday girl! 
 


Maybe some grownups played with their food too....


The cake is a lie! Wait, wrong video game reference. This cake was amazing. 


So that's how we pulled off an amazingly fun, memorable Minecraft themed party for our little adventurer. I feel that a game makes a pefrect theme for a birthday party (or other type of celebration) because it is already structured around doing something fun, usually has a rich world to draw from, and gives the party-goers a great way to socialize and engage in something more memorable than some of the typical party fare.

Hit us up with any questions, comments, or let us know what your favorite game-inspired party ideas are in the comments! Have fun playing!













Top 11 Games Of 2018

We chose our top 10 based on number of hours played, with a minimum of 5 plays per game throughout the year. This year we had a tie for fifth place and a three-way tie for eighth place, creating the need for a top 11. Besides, one more game won't hurt anyone...

The big surprise this year is how few games from last year's top 10 made the list, the biggest shocker being not only that X-Wing not make it into the top 10, but we didn't play a single game of it in 2018. I chalk this up to us spending a lot more time playing other miniatures games, and also a lack of interest in the recently released X-Wing Second Edition.



11 (tie). Covert

5 plays, 12.5 hours (average play time 2.5 hours per game)

A lavish game that's relatively simple yet very engaging. I love the cold war spy genre, and Covert evokes that nicely with it's European setting and cards representing spy gadgets like miniature cameras and briefcase tape recorders.

Read the full review.



10 (tie). Doctor Who: Time of the Daleks

5 plays, 12.5 hours (average play time 2.5 hours per game)

2018 was the year we finally got some decent Doctor Who tabletop games. This one manages to capture the feel of Doctor Who quite well but it does seem a little incomplete, an issue that will hopefully be remedied by the long-delayed expansions that will hopefully see the light of day soon.

Read the full review.



9 (tie). Lord of the Rings Trading Card Game

5 plays, 12.5 hours (average play time 2.5 hours per game)

At the behest of a friend who wanted to try it, we got this old gem out and actually spent a fair amount of time playing it this year. I still maintain that it is one of the most well-designed trading card games ever published.

Read the full review.



8. 7TV

5 plays, 13.5 hours (average play time 2.75 hours per game)

We've built up a fairly large collection of miniatures and terrain for this great skirmish game based on British "spy-fi" television of the 1970s such as The Avengers, The Prisoner and Life on Mars. The rules do a good job of providing a framework that allows us to immerse ourselves in the setting, which to me is the whole reason to play games like this.

Read the full review.



7. Yamataï

5 plays, 14 hours (average play time 2.75 hours per game)

I'd be rich if I could bottle and sell whatever it is that makes Marc Paquien's artwork so appealing. Thankfully, with Yamataï it's backed up by a very interesting exploration and resource management game.

Full review to come.



6 (tie). Clank! In! Space!

6 plays, 14 hours (average play time 2.5 hours per game)

I'm a big fan of deck-building games, but the can tend to get a bit repetitive. This one innovates by adding a board with a movement mechanic, as players attempt to rob an evil despot's space ship before anyone notices.

Full review to come.



5 (tie). Cthulhu Wars

6 plays, 14 hours (average play time 2.5 hours per game)

Cthulhu Wars is one of only two returning games from last year's top 10 list. Apart from the exceptional miniatures, it really is a compelling Risk-style strategy game.

Read the full review.



4. Doctor Who: Exterminate!

6 plays, 16.75 hours (average play time 2.75 hours per game)

We were a little lukewarm on this skirmish game when we originally picked it up in 2017, but the growing range of miniatures has rekindled our interest, especially since we can use the same tabletop terrain we've been assembling for 7TV.

Read the full review.



3. Dinosaur Island

9 plays, 23 hours (average play time 2.5 hours per game)

This was one of my most anticipated games for this year, and I wasn't disappointed. It's a great engine-building game, and the recent expansion makes the game more interesting without making it more complicated.

Read the full review.



2. Conan

19 plays, 27.5 hours (average play time 1.5 hours per game)

The only other returning game from last year's top 10, Conan dropped one spot but still saw plenty of play in 2018. Part of this was due to an 8-week campaign that I talked one of my roleplaying groups into, but the ability to play this game as an ongoing series is part of what makes it such a great game.

Read the full review.




1. Mythic Battles: Pantheon

21 plays, 37.5 hours (average play time 1.75 hours per game)

Apart from the great miniatures, gorgeous artwork, and well-designed rules, the nicest thing I can say about this game is that every time we finish a game we want to play again.

Read the full review.



Honorable Mention


Western Legends

5 plays, 11.5 hours (average play time 2.25 hours per game)

A great open world adventure game set in the wild west. The fact that we played this game four times in the first month we got it tells me that it probably would have placed in the top 10 if we'd had it earlier in the year.

Full review to come.



Most anticipated game of 2019


Core Space

This game looks simply amazing. A board game/skirmish hybrid similar to Mythic Battles: Pantheon or Conan, with an intriguing semi-cooperative element that puts players in competition with each other for resources, but both at threat from an invading hoard of killer robots. And rather than just a flat, printed board, it comes with Battle Systems 3D terrain.

miércoles, 27 de marzo de 2019

Suzy Cube Update: March 16, 2018

#SuzyCube #gamedev #indiedev #madewithunity @NoodlecakeGames 
Unfortunately, I've been sick this week. That means a short update for a couple of reasons: 1. I spent a lot of time resting and 2. I want to get this over with so I can go back to resting. So, on that positive note, let's get it on!
Read more »

martes, 26 de marzo de 2019

Ronin - Lion/Scorpion Clan Wars - Skirmish Battle Report

Ronin 
Lion/Scorpion clan wars 
 Skirmish - Battle report


SKIRMISH WARGAMES IN THE AGE OF THE SAMURAI

"Set in an age of feuding samurai, wandering swordsmen and fearless warrior monks, Ronin is a skirmish wargame that captures the flavour and excitement of such Akira Kurosawa films as Seven Samurai and Yojimbo. Whether they prefer the loyal samurai retainers of a feudal lord or a horde of desperate bandits, players choose from one of several factions and build forces to battle for dominance and survival in 16th-century Japan. They may also recruit swords-for-hire to supplement their forces - masterless ronin, martial arts masters and secretive ninja will lend their skills to any commander who can afford them. A full points system, incorporating a wide range of equipment and skills, allows for detailed customisation of characters, while scenarios and a campaign system permit them to gain experience and develop over time. The fast-paced rules simulate the cut and thrust of hand-to-hand combat and require the player to make tactical decisions in the middle of a fight, immersing them in an era of war." -Osprey publishing


Ronin on Osprey publishing 

I Have used this as a ruleset to play skirmish battles in the setting of 
"The Legend of the five rings". 


The Lion clan and the scorpion Clan are currently at war. The Lion clan have invaded the Scorpion lands.  Many battles are fought some are told some are not. but all of the battles contain great heroism and glory. Here are some accounts of the war that you may not of heard.





Outside Kumoshima village in the Scorpion lands

This was the moment that he hoped would never come. Bayushi Hideo looked around at the arranged Ashigaru in the shining sun, It was the middle of the day when the Ashigaru were summoned from the Kumoshima village. The Ashigaru-Gashira  drilled the handful of men, he didn't want to look at their faces, he knew already. The grim determination to protect their village from the invading Lion clan, clearly etched on their faces.  He had already sent a messenger to gain assistance, but it would be at least a day before they could get to the village. He had hoped that the lion Clan wouldn't be interested in such a small village in a quite poor district, but it did have a good location as a staging area into the next district into the south.  Hideo clenched his fist in annoyance. The Lion will pay for this. He would meet them head on before they could get to the village. Stepping forward, he gestured to the Ashigaru-gashira " Lead them out"
He had always dismissed Ashigaru but today he was thankful for their courage, for he knew they were facing a formidable opponent. The Ashigaru marched with Yari and Nagae-yari ready. 










The Lion Samurai slowly stalked through the woods of the mountain pass, their orders where to scout out the terrain, they were told about a village up ahead. Soon the terrain changed as the mountain pass dropped to a bare plain with a few tortured trees.  At the bottom she spotted the unmistakable red of the Scorpion clan just beyond the trees, she gestured to her fellow Lion Samuari Matsu Shintaro  "what can you see?"
Shintaro stood still, surveying the barren plain in front. The clear morning making it easy to see. "Looks to just be Ashigaru, with a Samurai leading.  Could be a patrol?"
Matsu Kaya unsheathed her Katana, "Let's make sure they can't return with a report. "

The Lion Clan force marched down the Mountain pass.






Mission


This is a Skirmish of 150pts each side.

Lion Clan - Minor objective -  Kill more than 75% of the enemy Buntai.

Scorpion Clan - Minor objective -  Lose no more that 20% of your force

(Completing a Minor Objective offers five additional Victory points)

Forces


Lion Clan Attackers - (Left to right) Akodo Okimoto, Akodo Soji, Matsu Kaya, Matsu Takakage and Matsu Shintaro.

Matsu Kaya -Hatamoto Rank 4 with two skills (Powerful and Kenjutsu)
Matsu Takakage - Samurai Rank 3 with one skill (Kenjutsu)
Matsu Shintaro - Samurai Rank 3 with one skill (Powerful)
Akodo Soji- Samurai Rank 3 with one skill (Fast)
Akodo Okimoto - Samurai Rank 3 with one skill (Tough)



The Scorpion Clan Defenders - Bayushi Hideo and his Ashigaru troops

Bayushi Hideo- Samurai Rank 3
Ashigaru- Gashira Rank 2
2x Ashigaru Rank 1 With Nagae-yari
3x Ashigaru Rank 1 With Yari
Ashigaru Rank 1 with Yumi



Deployment



Deployment on the barren plain

Scorpion defenders deploy


Lion attackers deploy coming down from the mountain pass



Turn 1 



Bayushi Hideo watched as the lion force descended from the mountain pass. No doubt they would be able to see the scorpion forces, he smiled behind his mempo, The Lions they won't be expecting such an openly aggressive move. The thought gave him hope.



Turn 2 
Akodo Okimoto wounded from lone ashigaru archer

Bayushi Hideo saw one of the Lion Samurai take  an arrow in the shoulder, to his surprise, the warrior barely registered the wound. The tough samurai, snapped the arrow and continued his charge 

The two forces rush towards each other 



Turn 3


The Ashigaru charged for forward to engage the Lion samurai head on.

The Ashigaru swarm against the Loin clan samurai 

Akodo Okimoto spotted  the unengaged Scorpion Samurai and charges in for the kill. Bayushi Hideo saw the eager Lion and was ready, after a flurry of uncompromising swordsmanship, neither samurai were able to get advantage over the other.


Matsu Shintaro found herself on the wrong side of the Ashigaru Yari's and the numbers were against her, she took a Grievous wound whilst delivering a light wound to one of the ashigaru. 


Matsu Takakage and Akodo Soji isolate an Ashigaru and 
with accurate strokes kill the unfortunate soldier


Matsu Kaya Smashes through the line of ashigaru leaving her alone against the Ashigaru- Gashira.



Turn 4


The Samurai of the Lion clan's superior combat ability was beginning to take its toll on the Ashigaru, the advantage of numbers slowly ebbing away to the onslaught from the Lion clan Samurai. 


Bayushi Hideo parried the sloppy attacks from Akodo Okimoto, he quickly found the opening and struck, the Lion staggered back, blood gushing from his sliced armour. Still on his feet he fought of the attack from an Ashigaru archer. The sheer robustness of the Lion warrior surprised him even more.


Matsu Takakage moves up to help against the Ashigaru.

The Ashsigaru-Gashira tried his hardest to defend against the Lion Hatamoto, but was no match in skill or power.  Slowly Matsu Kaya bent down to take the Ashigaru-Gashira's head as a grim trophy. Glancing around she noticed the enemy leader in combat with Akodo Okimoto.  She could see that her fellow lion was injured.  



Turn 5


The enraged Lion Clan Hatamoto Matsu Kaya charged at the crimson armoured Samurai of the Scorpion Clan. The Scorpion Samurai was knocked off balance from parrying and only his fast reflexes stopped him from a swift decapitation, however the lightning fast attacks from the Lion Samurai made a mess of his armour and he could feel the warm blood flowing over him from several wounds. Hideo's head was swimming; the loss of blood affected him badly, finding it hard to focus.
Matsu Kaya smashes into the Scorpion Clan Samurai, causing a grievous wound.

Matsu Shintaro slices down another eager Ashigaru.



Turn 6


Matsu Shintaro dashed over and struck the Ashigaru archer , sending her opponent to the floor, the archers head followed soon after.


The Scorpions forces where now seriously thin and the Samurai was locked in combat.
Bayushi Hideo fought for his life against the clearly more proficient warrior. His head was still swimming. He knew he was just holding out.The sword slashes where fast but neither Samurai could find an opening in each other's defences. Still the moment came, the Scorpion Clan Samurai lost focus from the loss of blood for just a moment, but it was all that the Lion Warrior needed.
Matsu Kaya took another head as a trophy.

The clash between the two champions see's the Lion Clan Hatamoto come out on top. 


Claiming trophies - A model that is not in combat or dazed may take a head from a slain enemy, if this model survives the battle their side gains one additional victory point for each head taken as a trophy. 


Gaining victory points -  Each side gains victory points (vp's) equal to the rank of each enemy model killed.



Turn 7- Final Turn


Akodo Soji finishes off the badly wounded Ashigaru



Final Victory Points

Lion Clan -  24 
Scorpion Clan - 0


Winner - Lion Clan




The last ashigaru slumped lifeless to the ground.

Matsu Kaya looked around at the headless Scorpions. Noticing the lack of samurai concerned her. She was expecting more.
"This was either a token defence or a desperate last stand? " she said as she sheathed her blade.
It was Akodo Okimoto who spoke up " Either way I feel we may have further resistance towards the village" his voice barely contained the strain from his injuries.
"Agreed make sure everyone is able to continue, we must press on. we must not allow the scorpions to gather their forces. " Ordered Matsu Kaya. 
Quickly and efficiently they Lions gathered their trophies and began to travel further in to the Scorpion lands.